Gamification – Frequently Asked Questions (FAQs)
According to Wikipedia – Gamification is the application of game-design elements and game principles in non-game contexts. Learn more.
Gamification in eLearning is fast emerging as an effective technique to engage learners. It has found its place under the sun for serious learning (that is, meeting specified learning outcomes).
Refer this educational gamification blog to learn more about the basics of educational gamification and a bit more.
1. It provides great learning experience because its scientifically proven that people remember what they do and by adopting Gamification, people learn while being engaged with the content.
2. Real-time feedbacks – Learners know their progress at every stage of learning and they don’t need to wait for anyone to verify their progress. This in turn facilitates better recall and retention.
3. Great games are more than simple mechanics that are easily imported into existing enterprise applications – they generally involve interesting stories, complex simulations or other elements. And they can do much to engage, educate and inspire new behaviours.
4. It can cater to wide range of training needs – induction and on-boarding, product sales, customer support, soft skills, awareness creation, and compliance.
The real challenge is in engaging and motivating your users at a deeper level. Your game design should be based on your users journey. Every stage needs an understanding of users’ needs and desires and how you can give them a compelling experience.
Gamification software is any tool or platform used for applying game mechanics to non-game contexts in order to boost engagement and successful end-results.
1. Gamification for training workforce – There’s a world of software and mobile training and engagement apps available to blur the lines between learning and playing, with the market improving all the time.
2. Gamification for workplace wellness – A healthier team who feel that their employer is invested in their well-being is a happier, more engaged, and more productive team.
3. Gamification for collaboration over competition – Methods and techniques should be aligned to encourage collaborative means of attaining goals more than creating a competitive ecosystem.